![]() We worked with an amazing group of dancers for about six months to develop the look and feel of the zombies. ![]() There was a lot in environment around them that you couldn’t tell was CG, and that’s because where your eye goes is to the real people in the frame. There were limitations for what we could actually build there, and there certain things that were practically possible. A fair amount of the environment of the set is CG. … The sheer claustrophobia of it, the long, long takes where you are just watching them swimming toward him, I thought would be incredibly uncomfortable. Several things: Our approach in general was to shoot as much practically as we could, and use CG to augment that reality. The underwater scene looked particularly challenging to accomplish.
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