Note than even though the edges and textures appear more jagged, the lighting looks the same. Lower Pixel Sampling = less/worse anti-aliasing (shorter render time).Higher Pixel Sampling = more/better anti-aliasing (longer render time).Less anti-aliasing means a more jagged edge, while more anti-aliasing means a smoother edge. This confusing term controls how anti-aliased rendered objects appear. This setting has no impact on render times, just on the contrast. Here’s the difference without (left) and with (right), using the default lights and the Andy2 skeleton figure. The above are the default FireFly settings you’ll find with a fresh scene in Poser Pro 2014 Game Dev, under Render – Render Settings.Īs with all the settings, experimentation is encouraged and not one setting fits all.īlackhearted recommends to switch off the Gamma Correction for more realistic renders(bottom right). It appears they are closely linked to getting good results – so no matter if you’re using this particular light set or not, the following tips apply to any Poser render I guess. It’s a “light preset kit” for Poser that comes with an extensive manual and many presets to start a good render, but as the author explains you really need to know something about lighting to make renders look their best.Īfter reading the manual I took some important tips away which I wanted to make a note of, in regards to render settings. A few years ago I bought Prostudio by Synthetic and Blackhearted.
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